Apollo Carlisle

Sons of Ether, Scientist, inventor and mechanic

Description:

Although Apollo’s ‘natural’ form is a not-quite-mature teenager, he rarely acts like one; the combination of VR sleep-teaching and the possible imprinting of the discorporate Dr. Lemniscate have made Apollo more restrained than adventurous. When a dangerous situation arises, however, he will use morphogenetic fields to transform into a stronger, adult version of himself.

Nature: Visionary; Demeanor: Pedagogue; Essence: Dynamic

Str 2, Dex 2, Sta 3
Cha 3, Man 2, App 3
Per 3, Int 5 (Creative), Wit 3

Alertness 2, Athletics 1, Awareness 2, Brawl 0, Dodge 1, Expression 0, Intimidation 0, Leadership 0, Streetwise 0, Subterfuge 1
Crafts 2, Drive 1, Etiquette 1, Firearms 2, Meditation 0, Melee 0, Performance 0, Stealth 2, Survival 1, Technology 3
Academics 3, Computer 3, Cosmology 2, Enigmas 2, Investigation 0, Law 0, Linguistics 0, Medicine 3, Occult 2, Science 3

Correspondence 1, Entropy 0, Forces 2
Life 4, Matter 3, Mind 1
Prime 2, Spirit 1, Time 1

Arcane 1, Avatar 3, Destiny 2, Library 2, Mentor 3
Arete 4, Quintessence 6, Paradox 0, Willpower 7
Resonance: (Dynamic) Frantic 2

Bio:

Apollo and his twin sister Artemis are the products of a cooperative plan/experiment in procreation from Dr. Carlisle and Dame Atomika. Rather than burden the Dame with pregnancy, they devised accelerated maturation chambers. Assisted by the Virtual Adepts at Sojourn Station, the twins were sleep-taught during their physical growth, using virtual reality programs and procedures to alter the flow of time, giving the children the benefit of much more ‘time’ to spend in their virtual reality than what passed in the real world. As a result, they emerged with post-doctoral educations and were fully Awakened Etherite Scientists.

Although the Dame and the Doc and most other inhabitants of Sojourn spent some time jacked into the VR ‘day care’ to help socialize the children, they still ended up somewhat…maladapted. Their parents were sort of an abstract concept. Later, when the mages began to experience discorporation from their extended time in the Deep Umbra, the relative handful remaining at the time went into cryogenic stasis in a last-ditch attempt to retain physical form. The twins found themselves alone in their virtual reality, protected perhaps by their sleeping, un-‘born’ state. Apollo’s sister put her advanced studies in computers and extra-sensory perception to perceive the ‘real world,’ and brought them out of VR.

As a genuine child of his Scientist parents, not a clone, Apollo’s interests diverge a bit from his father’s. He’s a tinkerer and an engineer, and has also studied exobiology. He’s also quite fastidious, almost obsessively cleaning things, as Sojourn was much cleaner, much more clinical than the filthy mudball called Earth. His favorite focus is from Sojourn. He designed it while in virtual reality as part of his education, and Dr. Carlisle built it himself on the station, intending to present it to his son when they were scheduled for release. Apollo found the “birthday present.”

By the time Morgan and Joshua heard of the distress call from Sojourn and they made it out there for a rescue, the twins were the only ones left awake, and the station’s automated defenses were being picked apart by Nephandi interested in the station’s ‘dark energy’ power system. And on the trip home, one of the resident Etherites, Dr. Lemniscate, discorporated fully before they could make it back. Although Apollo doesn’t speak of it directly, his behavior changed slightly and his base of knowledge in the Life sciences increased. Joshua theorized that the discorporate Doctor must have imprinted on Apollo, and left something of himself behind, although it was far from a true possession. Apollo became…a bit different, a little more mature than his sister.

Later on, back on Earth, the twins were forced to accept the corruption of their parents into barabbi, a fate they would have shared were it not for Morgan, Joshua, and the other Seattle will-workers. Although both of the kids got to know their parents in the real world and grieve for them, Apollo seems to have understood the necessity of it. This may have influenced his choice to join the ‘crew’ of the Defiant, while Artemis did not.

After his first ‘away mission’ with some of the Defiant’s crew in Scotland went somewhat poorly for him, Apollo has since decided that his adventuring gear is in need of some serious upgrading. To prepare for their next hazardous mission, he’s working on a modification to his transmog gun, a morphogenetic energy field manipulator to augment his Life Pattern (Life 3, Better Body); an energy shield device, in the form of a force wave diverter/converter (Forces 2, Energy Shield); and an Orgone Wand, otherwise might be known as a short Vril Staff, modeled after Atlantean magic/super-science, a lightsaber sized hand-held device that he’ll use to project a Quintessence-powered weapon, like a whip. (Prime 2) He may also consult Stephen Snowmist about some armor.

Apollo’s Avatar appears in daydreams and idle drawings as a vaguely humanoid collection of machinery. Some primitive, some modern. It epitomizes the crystallization of ideas and gizmos he’s working on.

Common foci: multi-functional Quantum Ether Configuration Analyzer and Transmogrification Ray projector (or Transmog gun for short), electric biofeedback sensor/modified Taser (Life effects), electromagnetic pulse field generator (Forces), and hand and power tools. Lots of tools.

Apollo Carlisle

The Last Remaining Light tytalus